tag:blogger.com,1999:blog-2017996206979148353.post-3452773776640646972007-11-14T15:04:00.000Z2007-11-16T08:47:05.107ZEverQuest 2 - Ruins of KunarkTo be honest, I'm not sure how I ended up buying this expansion. I'd made up my mind not to, closed all Station Store browser windows that I'd subconsciously opened up, but still ended up getting the damn thing. I assume that I must have blacked out for a short period, and will blame the French for it, as usual. Anyway, might as well tell you what the deal is with the game to offset the £26 hole in my bank account.<br /><br />We have a new continent, called Kunark. It's pretty large and caters for levels 1-20 and 65-80. If you're in the middle of those two ranges you'll need to go elsewhere. On the subject of the continent, I have to wonder about the sea captains in EQ2. Looking at the world map it's bloody huge, and not far from Kelethin either - and still they took 3 years to find the bloody thing! Dual-wielding eye-patches for the win! Myopic navigators aside, it's your typical EQ2 setting, and by that I mean reasonable graphics with an extremely poor frame-rate. You also get a new race, with horns made of so many polygons that things turn into a slide show if you get two of them within a mile of each other. So as you can imagine, when in the starter area it's quicker to print the view with a 1980's dot-matrix printer rather than bothering your VGA card.<br /><br />Also of note is the new card game, which initially I thought was going to be a rip-off of Vanguard's Diplomacy. What it makes up for in complexity it loses out on integration, aside of finding cards as loot in EQ2 there is no link between the two systems. Summary of the card game: Pretty but ultimately pointless; think of it like an iPhone where people think you're retarded instead of gay... and retarded.<br /><br />Summary of the EQ2 expansion: Dont't know to be honest, ask me if I ever make it to 65. Oh well, at least I wasted your time too ;)Labatydnoreply@blogger.com